Table Editor & Table Viewer

The Table Editor tab contains every Attribute of every Fixture. Each row represents a different Fixture, such as a Panel or Group. You can edit any Value of any Attribute in here. The Table Viewer tab lets you sort every Attribute available in the Table Editor tab but

Selected Fixture Attributes

tx

Integer
Translate X. Controls positioning in the Panel Mapper Viewport. X coordinate (horizontal) of the top-left of the Panel / Group.

ty

Integer
Translate Y. Controls positioning in the Panel Mapper Viewport. Y coordinate (vertical) of the top-left of the Panel / Group.

resX

Integer
Resolution X. The X axis (horizontal / width) resolution of the Panel / Group. Directly controls size in the Panel Mapper Viewport. Width of the Panel / Group in the World Editor is controlled by the result of Res X multiplied by Pitch U.

resY

Integer
Resolution Y. The Y axis (vertical / height) resolution of the Panel / Group. Directly controls size in the Panel Mapper Viewport. Height of the Panel / Group in the World Editor is controlled by the result of Res Y multiplied by Pitch V.

worldx

Float
X position. X axis position coordinate in the World Editor Viewport.
Referenced by X Pos in the Attribute Editor.

worldy

Float
Y position. Y axis position coordinate in the World Editor Viewport.
Referenced by Y Pos in the Attribute Editor.

worldz

Float
Z position. Z axis position coordinate in the World Editor Viewport.
Referenced by Z Pos in the Attribute Editor.

u

Float
Offsets a Texture horizontally based on UV coordinates.
Referenced by U Offset in the Attribute Editor.

v

Float
Offsets a Texture vertically based on UV coordinates.
Referenced by V Offset in the Attribute Editor.

groupID

Displays the ID that references the selected Fixture.
Referenced by Group ID in the Attribute Editor.

scaleU

Float
Linked with V
Scales the X axis of the Texture.
Referenced by U in the Attribute Editor.

scaleV

Float
Linked with V
Scales the Y axis of the Texture.
Referenced by V in the Attribute Editor.

uvExtendMode

Radio
Select how to fill the empty space of the Texture's UV map at the edges of the Texture.
Referenced by UV Extend in the Attribute Editor.
Available Values:
• 0 = Hold
• 1 = Zero
• 2 = Repeat
• 3 = Mirror

Universe

Integer
The value of a fixture’s DMX universe number.
Referenced by Universe in the Attribute Editor.

startChan

Integer
The value of a fixture’s DMX start channel.
Referenced by Start Chan in the Attribute Editor.

Name

Text
The name of the selected Fixture.
Referenced by Name in the Attribute Editor.

fixtureID

Integer
Placeholder for future console automation.
Referenced by Fixture ID in the Attribute Editor.

rotTexture

Float
Controls a Texture's rotation angle.
Referenced by Rotation in the Attribute Editor.

worldw

Float
Digital Representation of the Horizontal Pitch, or the distance between two pixels on a physical Panel. Used by the World Editor Viewport to visualize the accurate scale of multiple physical panels with different Horizontal Pitches for easier Texture Mapping.
Referenced by Pitch U in the Attribute Editor.

worldh

Float
Digital Representation of the Vertical Pitch, or the distance between two pixels on a physical Panel. Used by the World Editor Viewport to visualize the accurate scale of multiple physical panels with different Vertical Pitches for easier Texture Mapping.
Referenced by Pitch V in the Attribute Editor.

SelectionMode

Radio
Select which Source Texture is assigned to the Fixture.
Referenced by Source in the Attribute Editor.
Available Values:
• Deck_A
    Uses Deck_A in the Live View as a Texture source.
• Deck_B
    Uses Deck_B in the Live View as a Texture source.
• Deck_C
    Uses Deck_C in the Live View as a Texture source.
• Deck_D
    Uses Deck_D in the Live View as a Texture source.
• Crossfade
    Uses the Crossfader in the Live View as a Texture source.
• Tracer
    Uses the [Tracer Engine] in the Live View as a Texture source.

net

Integer
Value of a Fixture’s DMX net address.
Referenced by Net in the Attribute Editor.

subnet

Integer
Value of a Fixture’s DMX subnet address.
Referenced by Subnet in the Attribute Editor.