Setting Up Your First Show File
Overview
In this section, we will walk you through setting up your first show file, provide a general overview for workflow, and focus on some of the most important features and things to know. It is recommended to follow along this quick 10-15 minute guide if you are a new user to learn the basics and see how fast it is to set up a show.
1. Let's Begin
First, Launch the Crescent Sun Server (Crescent_Sun_xx.xx.toe).
Crescent Sun will launch to your Project Browser.
2. Project Browser
The Project Browser is used for loading Show Files as well as creating new ones. Let's create a new show file. (If you wish to load the Demo Showfile instead, load it and then skip to step #5)
Upon clicking on Build, you will be brought to the Panel Mapper page.
3. Panel Mapper
The Panel Mapper is the first View in the production pipeline and allows you to create Video Fixtures, such as Groups and Panels, and position them to your Pixel Map requirements.
Pixel Map List
Let's first load a pixelmap:
Create Groups
Next, let's create some video group fixtures which represents the different screens on your stage.
Subdivide Groups
Finally, let's create some video panel fixtures by subdividing the groups you just created.
4. World Editor
The World Editor contains a real-time 3D preview of your stage and allows you to design, program, and previz your show in an intuitive and realistic environment.
Viewport
Let's first arrange your fixtures such as video groups and panels to their real world positions:
Tip: Corner Snapping
Corner Snapping is a good way to quickly arrange a stage in the World Editor. Clicking near a Snapping Icon with the Move Tool activates snapping for that corner.
Texture Mapping
Next, let's map a video texture over the whole stage.
Presets
Finally, let's map the video texture again, this time selecting a different layer of video on to one of the screens to represent an IMAG display. Let's save both texture maps as presets so we can recall them live during a show.
5. Live
The Live area contains your video textures such as clips and capture feeds, your fx pipeline, and other live performance controls.
Clipbin
Let's first load some clips and place them in a Deck:
Pipeline
Next, let's add some fx.
Global BPM
Finally, let's sync the video playback to the master BPM.
6. MIDI and Console Mapping
Midi Controller Mapping
DMX Console Mapping
Visit the Console Integration guide for simple and advanced mapping techniques.
Other Mapping
We also have native support for keyboard mapping, OSC mapping, and audio mapping. Please see the respective sections for more information.
7. Output Windows
Finally, the time has come to output your show file to the video wall processor, or a second display. It's easy with the Windows Manager.
Windows Manager