Viewport Tools

The Viewport Tools contain options that allow you change the way you view and work in your Panel Mapper View and your World Editor View.

Viewport Zoom

Radio
Only available in the Panel mapper
Choose to view your panel mappings to best-fit [Fit Width] your screen, or in pixel-perfect [1:1] mode.
Attribute Controls:
• Radio Buttons
Available Values:
• 1 : 1
    Displays a pixel-perfect representation of your Pixel Map Texture inside your Viewport.
• Fit Width
    Scales your Pixel Map Texture to fit inside your Viewport.
      *Note: Your actual output is unaffected during this operation

Show Texture

Radio
Global Attribute
Controls whether or not the default panel colors are activated in the Panel Mapper Viewport and World Editor Viewport areas. Useful for debugging.
Attribute Controls:
• Toggle Button
Available Values:
• Off
    The default Abbreviated ID and color for each Fixture will appear within the Panel Mapper Viewport and World Editor Viewport, as well as on your actual video outputs.
• On
    Allows your selected Texture to appear across your Fixtures.

Texture Opacity

Float
Fine control for Show Texture. Sets Opacity for your Texture across all Fixtures. Useful for debugging.
Attribute Controls:
• Slider

Enable Corner Snapping

Radio
Only Available in World Editor
Fine control for Show Texture. Sets Opacity for your Texture across all Fixtures. Useful for debugging.
Attribute Controls:
• Toggle Button
Available Values:
• On
    Enables Corner Snapping tool. Every Fixture Group will have a highlighted symbol on each corner that can be joined to other Fixture Groups at their corners using the Select and Move tools in the Viewport.
• Off
    Disables Corner Snapping tool. Fixture Groups no longer snap to each other's corners.

Reset World Position Button

Only Available in World Editor
Resets the World Attributes of the selected Fixture to their respective original values.
Attribute Controls:
• Momentary Button